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Lethal Deal

The game:

– Doom meets Slay the Spire (Gameplay)
– Blade Runner meets Mirror's Edge (Art)

– Team Project - 6 People, 6 months

– Jan 2022 - Jun 2022

– Unreal Engine 4

 

Lethal Deal is an arena shooter with deck building. Each time you run out of ammo, you draw five cards that you can use to form the stats for your next magazine of bullets. Lethal Deal was developed for a University of Huddersfield module, “Team Project” (3), which I received an A (89%) for which involved three programmers and five artists over six months.

 

My roles:

– Art direction, environment art, game presentation.

– Technical art, art workflow, lighting, light baking, game performance, level streaming, rendering, LODs.

– Technical design, level programming, prototyping (Blueprints).

Industry awards:

Finalist "Game of the Year - Console & PC" - The Rookies 2022

"Excellence Award" - The Rookies 2022

1st place "Best Audio" from Distinctive Games - Game Republic 2022

2nd place "Best Team" from Rockstar Leeds - Game Republic 2022

2nd place "Best Art and Animation" from Rebellion North - Game Republic 2022

Projects: Bio
Projects: Work

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Dice Lanes

The game:

– Single-player survival

– Game Jam - 7 people, 2 days

– Jul 2022

– Unreal Engine 5

 

Dice Lanes is a single-player tower defence game where dice dictate which lanes the tower shoots in. You use dice to power and control lanes that the turrets shoot in! You must try to survive as long as possible as waves of enemies slowly move toward you in three lanes.

My roles:

– Technical art, art management, art workflow, maintaining art consistency, lighting, light baking, game performance, level streaming, rendering.

– Art direction, environment art, game presentation

Projects: Bio
Projects: Work

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Social Deduction Template

The game:

– Online Multiplayer Template

– University project - Independent, 4 months

– Sep 2021 - Dec 2021

– Unreal Engine 4

– Blueprints

My Social Deduction game template was made for a University of Huddersfield module, “Prototyping 3”, for which I received an A (89%).

 

This system allowed the user to create a wide range of games such as “Among Us”, “Trouble in Terrorist Town”, and “Project Winter” with ease. The template is super easy to use as it uses drag and drop elements such as a door that can be placed which just works, and easily editable variables to change things from individual role’s health to round times. The template has had many rounds of user testing.

Significant Features:

Multiplayer connectivity, level creation tools (doors, respawning dynamic objects, security camera, kill zone, role tester), easy to modify, example level, custom roles, killing, rounds, win state(s), player identification, spectating, text chat, changing skins, body investigation, round timer, match settings, tasks, more.

Projects: Bio
Projects: Work

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Projects: Text
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City 0

The game:

– Chess meets Overwatch
– Online PvP Game

– University project - Independent, 1 year

– Jul 2020 - Jul 2021

– Unreal Engine 4
– Blueprints

 

City 0 is an online multiplayer, player vs player, turn-based game set in a science-fiction world.

 

This was a solo project, which meant I was responsible for everything, from programming game mechanics to creating environment art. This project was created during my “Enterprise Placement Year” (EPY), my placement year, where I was helped to make my own games company to make a game!

 

I learned so much during this time, such as the complexity and intensity of working on a large-scale solo project. Following this, it has increased my desire to gain experience working with a larger team to create more detailed and in-depth projects and systems, as I can see the true value of working in a team.

 

Significant features:

Multiplayer connectivity, custom “A*” pathfinding, easily creatable character abilities, peer-to-peer, Linux dedicated servers, turns, action points, character selection, win states, graphics settings, and more!

Projects: Bio
Projects: Work

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BoxCo: Next Day Delivery

The game:

– Online CO-OP Game

– Game Jam - 2 people, 2 days

– Nov 2020

– Unreal Engine 4
– Blueprints

 

BoxCo is an online CO-OP tower-defence game made within two days, where I worked closely with gameplay designer Niall Crabtree. Niall created all of the 3D environment assets for the game and designed the gameplay. This project is an excellent example of how I can rapidly create an online multiplayer game while working with a designer in a brief period.

 

My roles:

– Technical design, multiplayer programming, conversing with designer.

– Technical art, lighting, light baking.

– Art direction.

Significant features:

Multiplayer connectivity, peer-to-peer, scrap spawners, turrets, enemies.

Projects: Bio